According to Google, playing with Stadia will be faster than with local hardware

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ccording to the statements of Madj Bakar, vice president of engineering of Google, playing with Stadia will be faster than if we did it with local hardware, that is, with our current gaming PCs and game consoles. Google Stadia, the company’s new entertainment platform, will be available from November of this year.

 

Before we venture to say that Google’s claims are nonsense, we must clarify that Bakar speaks of within a while. According to him, thanks to the advances in the technology of automatic modeling and learning, Stadia will claim its superiority in the gaming environment with its streaming games service in a couple of years since its launch.

 

“In the end, in a year or two we will have games that work faster and feel more fluid than those currently available with local hardware, no matter how powerful the hardware that moves them is.”

 

What are the characteristics of Stadia?

 

Google Stadia has as a cloud gaming service that will allow you to play any title in streaming over the Internet, with maximum quality and without having to invest in hardware. According to Google, this platform will allow us to play at 1080p resolutions and even 4K at 60 FPS and with HDR from the moment of launch, and affirm that in the future they will adopt 8K and 120 FPS resolutions.

 

As a requirement, only an Internet connection is established with 10 Mbps of download and 1 Mbps of upload for the service at 720p, which rises to 35 Mbps of download if we want to play at 4K resolution and 60 FPS. They will have their own remote, the Stadia Controller, but it will not be mandatory and we can play with almost any gaming controller in the market.

 

Does Google Stadia have potential to be faster than local hardware?

 

Google suggests that they will use a technology called “Negative Latency”, or negative latency, which is described as a large buffer that can boost the FPS of games on the server side, and that will prevent games from slowing down even if The connection is not good. This technology could also have an algorithm that will predict the buttons that the player will press next thanks to machine learning, to compensate for latency.

 

With everything and with that, there will always be two intermediate factors between Stadia servers and the user: on the one hand, the most problematic, which is the Internet connection. Not everyone has a high-speed fiber optic connection, and even those who do have it, there is always a latency, quite high at times, and it is never completely stable.

 

Google says that they will avoid this with a very large buffer and artificial intelligence, but if it is the artificial intelligence that will determine which buttons we will press then it can be a great focus of failures because the game does not do what the user He is telling him to do with his command.

 

And here we enter the second point: the command. Leaving aside that it is not mandatory to use the Stadia Controller, the controls also have latency, and even more so the wireless ones. And although the latency is minimal, in the end everything adds up.

 

In summary, Google’s claims are somewhat daring, at least for now, but before detracting from them it will be better to wait for the deadlines that have been set to see if they are real or not. Of course, if they were, they would represent a revolution in home gaming.

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